The Scope Of The Virtual Reality Space in the Education Sector

The education sector is in close sync with technology and new and latest technological tools are increasingly being adopted to understand how education is delivered in classrooms and beyond the physical confines of the classroom. Educational materials, from recorded videotape for use with smart classrooms, portable tablets with AV projectors, as well as online disbursal and submission of projects demonstrate how closely the two are interlinked. Developments in virtual reality technology, low-cost VR headsets and increasing sophistication of mobile handsets have made VR access much easier and cheaper.
Virtual reality uses that content, which is computer generated, to simulate images or content in life size and multidimensionality. VR also allows for virtually real interaction with simulated content through specialized electronic devices such as VR headsets and sensors embedded in the user's clothing, etc. Interactive and immersive experiences in line with virtual reality technology and VR's ability to facilitate real learning activities. The education sector has the potential to fundamentally change with its increasing adoption.


The traditional approach to education hasn't changed much over the years. Students are expected to learn through assimilation without much scope for a comprehensive or experiential learning. With virtual reality, things are changing to change the way education is introduced. Students can now be curious to learn about the Solar System in a three-dimensional environment and even physically interact with the planets and moons in the Solar System. VR's ability to introduce practical knowledge to students without leaving the room is an invaluable contribution to education.

Virtual reality also removes the barriers associated with transportation and logistics in the real world and opens up immense opportunities for discovery. For example, students can go on a field trip to the Amazon rain forest anywhere in the world from the comfort of their classroom. Near impossible tasks such as a field trip on the surface of the Moon or Mars can now be explored from within the comfort and safety of an orbit. A realistic multidisciplinary experience like this provides a truly immersive learning experience, making knowledge more holistic.

Virtual reality can also be helpful to learners of a foreign language because it can simulate situations as well as open up possibilities for collaboration with other learners of the language. VR can help learners with special needs to focus on specific tasks and problem areas to improve their ability to learn. In addition, VR simulations are geared to lend a hand to the study and research of potentially dangerous situations, which may not be possible in real life.

Virtual reality is also increasingly being used in the field of higher education and education. For example, in medical education, virtual reality is being used for surgical training. VR is cost-effective and cuts down on the time taken by surgeons to prepare for live operations, while providing surgeons with a realistic experience. Traditionally, surgeons train on cadavers and begin with experienced doctors to help handle smaller surgeries and incrementally larger portions prior to surgery. VR has helped surgeons to practice complex surgeries without any risk to real patients.




According to Dale's experience, knowledge retention in learners is greatest when they are opposed to what they hear, read, or observe. Virtual reality enables a constructivist approach to learning where learners can engage with content in an immersive environment. From chemical bond structures to chemical reactions, everything happens in front of the eyes of the learners through virtual reality. The educational experience delivered through virtual reality can be entertaining, insightful and practical all at the same time.
Google Expeditions is one such widely popular virtual reality educational tool that enables students around the world to experience historical sites, explore coral reefs, and even travel to outer space. Now one such proprietary software is available which offers 360o views of realistic and immersive educative content through virtual reality. For a country like India where education delivery is fairly conservative in its overall approach, the potential for VR aids such as Google Campaigns and others in the education sector cannot be overstated.

We, at MBD Group, are soon going to launch a new line of Virtual Reality based content and devices for better understanding of children. MBD's new high quality, interactive 3D virtual reality simulation will be made available to students from Kindergarten to Grade 12. In addition, the group also plans to distribute high quality VR content for vocational courses / skill courses in the non-formal education sector. Apart from the group's own VR devices, MBD's VR content will be compatible with all other major VR devices like Samsung Gear, Oculus Rift, and more. for wider reach.

Although the development of virtual reality is still evolving, the potential application of the technology, especially in the education sector, is endless. From basic concepts of science and math to the most complex of medical surgery, from Mars surface tours to 3D home design, virtual reality can help provide truly immersive and realistic experiences to discerning learners around the world . While technology is still evolving, educational needs and challenges also evolve over time. From audio-video rooms in one corner of the school to today's smart classrooms, education delivery has embraced technology to adapt to the changing needs in the field of education.

Education and technology are intertwined. The paradoxical phenomenon is that during the early adoption of technology, education is also one of the last areas that can be completely transformed by it. Education has not changed over the years in terms of teaching approach and techniques applied.

With the launch of the Google Cardboard headset at Google I/O in 2014 and the Oculus Rift taking Kickstarter by storm, the world suddenly began to pay attention to technology that had been around for decades and yet failed to be commercially viable. Was.

On the positive side, VR can take learning to a whole new level. Students can learn more details with fun. No need for huge textbooks or videos to teach. A student can experience practically anything virtually anywhere.

We are moving away from merely 'learning' a subject or subject to 'feeling' the material. It is not just an engagement tool or gimmick, it allows a student to explore, experience or become involved in something.

Sometimes it's easier to see and hear that you've explained it, and sometimes students just need to be pulled out of the classroom environment and immersed in an immersive world; Where they can see dinosaurs or walk around them. Virtual reality technology creates a world of imagination, capable of breaking the boundaries in traditional education.

Virtual reality is set to truly change the way that teachers teach and students learn both inside and outside the classroom. While we are just beginning to see what will be the full-integration of VR in education, it is clear that VR will deliver the learning tools students need to succeed in areas that are difficult to teach using traditional methods. as well as that which has not yet been invented.

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